
Of course, everyone knows that the Queen has destroyed all the dice, so Even has to sometimes argue her way around her unusual travelling companion. Everyone (but you) can understand Dicey, however, and it’s through him that you get access to the game’s combat mechanics. A living die, called Dicey, who speaks in that kind of simulated garbled nonsense that EA also loves in the Sims games. Again, I don’t want to spoil too much, but it builds wonderfully from a very simple start.Įven sets out and quickly discovers her travelling companion. The people of Two-Town have split personalities and a mayoral problem. Oners get to harvest junk and live in a pretty crappy little city, but it’s home for Even and Odd. Each town is defined both by its role in Random’s economy and the habits of its inhabitants. It’s well worth seeking out Lost in Random’s sidequests, not so much because they give you in-game boons, but more because they really do flesh out the world and give you access to more of the game’s genuinely entertaining writing.Įven starts out in her hometown of Onecroft, and has to make her way through the game’s six worlds to rescue her sister. Along the way Even explores the nature of luck, mortality, the way children are raised and even the way we interact with games through her interactions with Random’s array of citizens and rulers, as well as the omniscient narrator providing context. (One quick aside: If you’re going to play Lost in Random, get used to characters getting the difference between the singular (“Die”) and plural (“Dice”) wrong many, many times.)īy its nature, this has to be a slightly unusual review, because I really don’t want to talk too much about the core narrative, because it’s easily the most enjoyable part of the game. I know, evil queens doing dastardly acts – it’s unheard of, right?


You play as Even, a young girl whose sister Odd (get used to the dice-related puns) is taken by the Queen after a dice roll that may not have been on the level. I think you can see where this is heading, but as is so often the case with narrative adventures, it’s not really about the destination but the way the journey plays out.

Only those with the best luck get a six, and go to live happily with the queen forever. Dice play a pivotal role in Lost in Random’s magic, with the world’s evil queen deciding the fate of every youngster when they reach the age of 12 via a roll on her black and evil die.
